This interview has been lightly edited for clarity. Shibata-san: I occasionally see spirits, and some of the spirits and staging are based on my own personal experiences. Do you believe in ghosts, and have you ever experienced a paranormal event? The Fatal Frame series puts a lot of focus on the existence of ghosts. Even if it does not appear clearly, it is certainly evidence that spirits are real. I think the fact that something that cannot be seen can be captured and recorded is intriguing to many people. Shibata-san: I believe that recording devices appear in many horror stories that deal with spirits. What do you think it is about this trope that makes for such effective horror? Photography and recording devices have played a big role in horror across several mediums for decades now. We felt the difficulty of creating a game in which the height of the viewpoint differs between cultures where people sit on the ground and cultures where people sit on chairs so I am deeply moved to finally be able to hear the feedback of these players. Shibata-san: This was the first game in the series to be set in a non-Japanese setting, such as Western-style buildings and a hospital, so we created it with Western players in mind. Since the original Wii game was only available in Japan, how important was it to you for Western audiences to finally experience Mask of the Lunar Eclipse? We hope that any of the titles will leave a strong impression on players. We have been working on this series, changing the theme each time and pushing through with the idea that we cannot make another one with the same theme. Makoto Shibata (Director/Scenario Writer): I am very delighted. Nintendo Life: How does it feel to see the Fatal Frame franchise continue to thrive more than 20 years after the first installment? Makoto Shibata (Director / Scenario Writer) - Image: Koei Tecmo
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